Saturday, October 06, 2012

Call for papers: FDG 2013

Foundations of Digital Games 2013
Call for papers, workshops, panels, experimental games and participation

14-17 May 2013
Chania, Crete, Greece

We invite researchers and educators to submit to FDG 2013 and share insights
and cutting-edge research related to game technologies and their use. FDG 2013
will include presentations of peer-reviewed papers, invited talks by
high-profile industry and academic leaders, panels, and posters. The conference
will also host a technical demo session, a Research and Experimental Games
Festival, and a Doctoral Consortium. The technical demo session will include
novel tools, techniques, and systems created for games. The Research and
Experimental Games Festival will showcase the latest experimental and research
games. The Doctoral Consortium serves as a forum for Ph.D. students to present
their dissertation research, exchange experiences with peers, discuss ideas for
future research and receive feedback from established games researchers and the
wider FDG community.

Important dates

Workshop proposals:
* Submission: 28 October 2012
* Notification: 11 November 2012

Papers, panel proposals, doctoral consortium:
* Submission: 10 December 2012
* Notification: 1 March 2013
* Camera-ready: 18 March 2013

Research and experimental game festival:
* Submission: 13 January 2013
* Notification: 22 February 2013
* Camera-ready: 18 March 2013

Posters and demos:
* Submission: 4 March 2013
* Notification: 18 March 2013
* Camera-ready: 31 March 2013

Full papers
Full papers must not exceed 8 pages in length. Authors should submit to either
the general conference or one of the following tracks:

* Game studies, social science track (games, players, and their role in society
  and culture)

* Game studies, humanities track (aesthetic, philosophical, and ontological
  aspects of games and play)

* Game design (methods, techniques, studies)

* Serious games (building and evaluating games for a purpose, learning in games)

* Game education (preparing students to design and develop games)

* Artificial intelligence (agents, motion/camera planning, navigation,
  adaptivity, content creation, dialog, authoring tools)

* Game technology (engines, frameworks, graphics, networking, animation)

* Interaction and player experience (game interfaces, player metrics, modeling
  player experience)

Panel submissions should be in the form of a 2-page extended abstract
describing the focus of the panel, providing a list of confirmed speakers, and
indicating their areas of expertise relative to the topic. We encourage both
debate-style panels that include representatives advocating several positions
on a topic of disagreement, and emerging-area style panels that consolidate and
explain recent work on a subject of interest to the FDG community.

Research and experimental games festival

The Festival is designed to showcase playable games that are experimental or
have a research component. Submitted games could be significant because they
are designed to answer a research question or experiment with the design
process, or because their technological components represent research
advancements. Works in progress are permitted, but the game will ideally
include at least one playable level (or comparable unit of play time). Works
that have not yet reached this stage may be more suitable for the conference
demo track. In addition to submitting the game, submissions should also include
a 2–4 page writeup of the project. The text should outline the game's research
context, and how the work demonstrates rigor in methodology and a contribution
to knowledge. Submissions should also include a link to the game hosted on your
own server or one of your choosing. We welcome and encourage works exploring a
variety of disciplinary approaches and methodologies, including
interdisciplinary collaborations. It is the responsibility of the contributor
to ensure all necessary information is accessible at all times during the
judging period (13 January 2013 to 22 February 2013).

Posters and demos
The poster and demo track provides a forum for late-breaking and in-progress
work to be presented to the community. Submissions should be in the form of a
2-page extended abstract. The interactive technical demo event will showcase
the latest tools, techniques, and systems created for games by academic or
industrial research groups. (Playable games should instead be submitted to the
Research and Experimental Games Festival.)

Workshop proposals
The conference workshops are full-day and half-day sessions focused on emerging
game-related topics. These workshops provide an informal setting for new
developments to be presented, discussed and demonstrated. We are particularly
interested in topics that bridge different communities and disciplines. Concise
workshop proposals (2 pages) should include: an extended abstract, the
objectives and expected outcome of the workshop, the planned activities, the
background of the organizer(s), the anticipated number of participants, and the
means for soliciting and selecting participants.

Doctoral consortium
We invite PhD students to apply to the Doctoral Consortium, a forum to provide
PhD students with early feedback on their research directions, from fellow
students, researchers, and experienced faculty in the area. The consortium is
intended primarily for PhD students who intend to pursue a career in academia,
who will soon propose, or have recently proposed, their research. To apply,
doctoral students should submit a CV, a 3-page extended abstract describing
their proposed research, and a support letter from their PhD advisor. The
abstract should address the goals of your research, the proposed approach and
how it differs from prior work, any results you may have, and your plans for
completing the work. Invited Doctoral Consortium students will give a
presentation and present a poster at the conference.

On behalf of the organizing committee:

General chairs: Georgios N. Yannakakis and Espen Aarseth
Program chairs: Kristine Jørgensen and James Lester

Proceedings chair: Mark J. Nelson
Workshops chair: Julian Togelius
Industrial relations chair: Alessandro Canossa
Local chairs: Kostas Karpouzis and Alexandros Potamianos

Track chairs: Kevin Kee, Rilla Khaled, Olli Leino,
              R. Michael Young, Jose Zagal (more to be announced)